Dys4ia is a game unlike any other. In fact, I’m not even sure whether it fits the common definition of a “game”– I guess it would be closer to an art game.
This game is, in short, a storytelling in neon 8-bit art. Game developer Anna Anthropy tells of her own story, her transgender experience as she went through estrogen prescription.
The game is comprised of several “pages”- that has its own story and an illustration. It’s basically the same thing as an illustrated storybook, except for the fact that, of course, the illustrations are interactive. The player follows the narrator as she slowly gains confidence as a woman.
There really isn’t something much of a gameplay to “win”, rather than a gameplay to help understand the narrator better. While in every “page” there is a goal to be achieved (shaving all the hair, going through a wall, etc..) even if the player fails to do so the game simply moves on. The “game” here, in this sense, serves simply to be a part of a story.